Table tennis · Free tool

Whose serve is it in table tennis?

Each player serves 2 points in a row, and from 10-10 the serve changes after every point, so the score and who served first in the game tell you who serves. Enter it (or tap each rally) and the helper shows who serves next, how many serves they have left and, in doubles, who receives.

Whose serve is it?

Enter the score to see who serves next.

Type the score, or tap who won each rally from 0-0. Nothing you enter is saved.

    The rule: 2 serves each, then 1 each from 10-10

    Each player serves 2 points in a row, then the receiver becomes the server. That carries on until the end of the game unless both players reach 10 points: from 10-10 each player serves 1 point in turn until someone leads by 2 (ITTF Law 2.13). Who wins each rally makes no difference to whose serve it is; only the number of points played does.

    So the only things you need are the score and who served first in the game. The player who served first also serves at 10-10, because 20 points is 10 full turns of 2.

    The quick way to work it out

    1. Add both scores together. At 7-4 that is 11.
    2. Before 10-10, divide by 4 and look at the remainder. A remainder of 0 or 1 means the player who served first in the game is serving; 2 or 3 means the other player is. 11 divided by 4 leaves 3, so the other player serves.
    3. Even or odd tells you which serve it is. An even total is the first of the 2 serves, an odd total the second. 11 is odd, so this is the last serve of the turn, and the first server takes over after it.
    4. From 10-10, even or odd is all you need. An even total (10-10, 11-11, 12-12) means the player who served first in the game serves; an odd total (11-10, 12-11) means the other player does.

    Who serves at every score

    With player A serving first in the game (swap the letters if B served first). Serve 1 of 2 means the server has 2 serves left, counting this one:

    Points playedFor exampleServingServe
    00-0A1 of 2
    11-0, 0-1A2 of 2
    21-1, 2-0B1 of 2
    32-1, 1-2B2 of 2
    42-2, 3-1A1 of 2
    53-2, 2-3A2 of 2
    63-3, 4-2B1 of 2
    74-3, 3-4B2 of 2
    84-4, 5-3A1 of 2
    95-4, 4-5A2 of 2
    105-5, 6-4B1 of 2
    116-5, 5-6B2 of 2
    126-6, 7-5A1 of 2
    137-6, 6-7A2 of 2
    147-7, 8-6B1 of 2
    158-7, 7-8B2 of 2
    168-8, 9-7A1 of 2
    179-8, 8-9A2 of 2
    189-9, 10-8B1 of 2
    1910-9, 9-10B2 of 2
    2010-10A1 only
    2111-10, 10-11B1 only
    2211-11A1 only
    2312-11, 11-12B1 only
    2412-12A1 only
    2513-12, 12-13B1 only

    Worked examples: at 6-2 (8 points) the first server is on the first of 2 serves. At 12-11 (23 points, both past 10) the player who did not serve first serves, for 1 point only.

    Who serves first in the next game

    At the start of the match the first choice is decided by lot, usually a coin toss: the winner chooses to serve, to receive or which end to start at, and the opponent takes the remaining choice. After that nobody chooses who serves first again (in doubles the serving pair still picks which partner serves). The side that served first in a game receives first in the next game, so the first serve alternates from game to game, and players change ends after every game. If A served first in game 1:

    Game1234567
    Serves firstABABABA

    In a best of 5 match that means A serves first in games 1, 3 and 5, and B in games 2 and 4. Who won the previous game does not matter.

    The deciding game: change ends at 5

    In the last possible game of a match (game 5 of a best of 5, game 7 of a best of 7, or a single-game match), the players also change ends when the first player reaches 5 points. The serve rotation carries on exactly as before: changing ends does not change who serves.

    Doubles: the 4-player serve and receive order

    Doubles uses the same counting: 2 serves per turn, 1 each from 10-10. What changes is which of the 4 players serves and receives. Every serve goes diagonally from the server's right half court to the receiver's right half court, and at each change of service the previous receiver becomes the server and the previous server's partner becomes the receiver. If A1 serves first to B1, the order is:

    1. A1 serves to B1 (2 serves)
    2. B1 serves to A2
    3. A2 serves to B2
    4. B2 serves to A1
    5. then round again: A1 to B1, and so on.

    Within a game (until the deciding-game swap at 5), each player serves to the same opponent and receives from the other one; the pairings change in the next game (see below). In a rally the partners must also hit in turn: server, receiver, server's partner, receiver's partner, then repeat.

    Points playedFor exampleServer to receiver
    0 or 10-0, 1-0A1 to B1
    2 or 31-1, 2-1B1 to A2
    4 or 52-2, 3-2A2 to B2
    6 or 73-3, 4-3B2 to A1
    8 or 94-4, 5-4A1 to B1
    10 or 115-5, 6-5B1 to A2
    12 or 136-6, 7-6A2 to B2
    14 or 157-7, 8-7B2 to A1
    16 or 178-8, 9-8A1 to B1
    18 or 199-9, 10-9B1 to A2
    2010-10A2 to B2 (1 serve)
    2111-10B2 to A1 (1 serve)
    2211-11A1 to B1 (1 serve)
    2312-11B1 to A2 (1 serve)

    Who serves and receives first in each doubles game

    In every game the pair serving first chooses which partner serves. In the first game the receiving pair also chooses who receives first. In later games the first receiver is fixed: it is the player who served to the first server in the previous game. If A1 served to B1 and A2 to B2 in game 1, then in game 2 pair B serves first: if B1 serves, A1 receives; if B2 serves, A2 receives.

    Deciding game in doubles: the receiving order swaps at 5

    In the last possible game of a doubles match, when the first pair reaches 5 points, the pairs change ends and the pair due to receive next swaps its receiving order. If 5 is reached in the middle of a turn (5-0, 5-2 or 5-4), the server does not change: they finish their turn, now serving to the other opponent, and the rotation continues from there. If 5 is reached on the last serve of a turn (5-1 or 5-3), the next server takes over as usual but serves to the other opponent. Here pair A reaches 5 at 5-2 in the deciding game; the scores after 5-2 are one way the game could go, and any score with the same number of points played gives the same pairing:

    ScoreServer to receiverWhat happened
    0-0A1 to B1A1 serves first, B1 receives first
    1-1B1 to A2Change of service: B1 serves to A2
    3-1A2 to B2A2 serves to B2
    4-2B2 to A1B2 serves to A1
    5-2B2 to A2Pair A reaches 5: change ends. Pair A is due to receive, so it swaps its order: B2 now serves to A2
    5-3A2 to B1Next turn: A2 serves to B1
    6-4B1 to A1B1 serves to A1
    7-5A1 to B2A1 serves to B2
    8-6B2 to A2B2 serves to A2, and so on

    Because the swap depends on the score at the moment a pair first reached 5, the helper above asks for it in a doubles deciding game (or works it out itself when you tap each rally).

    Edge cases

    • Lets do not count. A serve that clips the net and is otherwise good is a let and is replayed, and no let rally is scored, so the same player serves again and still has the same number of serves left. See the let rule.
    • There is no second serve. A faulty serve gives the point to the receiver, and that point counts as one of the server's 2 serves.
    • Wrong server or receiver. If a player serves or receives out of turn, play stops as soon as someone notices and restarts with the correct server and receiver at the score reached; every point already played still counts (Law 2.14). The table above tells you who should be serving.
    • Expedite system. If a game is still going after 10 minutes of play (unless at least 18 points have been scored), the expedite system starts: players serve 1 point each in turn for the rest of the match, whatever the score. The helper assumes normal serving.
    • 21-point games. Before the switch to 11-point games in September 2001, each player served 5 points in a row, and serve alternated every point from 20-all. Some casual games still play that way; see 11 or 21 points. This helper covers the 11-point game.
    • Calling the score. Umpires call the next server's score first, so at 4-7 with the player on 4 serving, the call is 4-7. The helper shows the call for every score.
    • Time-outs, towel breaks and intervals do not change who serves next.

    For the rest of the scoring rules (11 points, win by 2, best of 5 or 7), see how to keep score in table tennis.

    How the app handles it

    Sport Score Tracker keeps the table tennis score with one tap per rally: games to 11 points, won by 2 with no cap, best of 5 games by default (or 1, 3 or 7 games, and 11 or 21 points per game), in singles or doubles. It lists completed games as a scoreline such as 11-7, 9-11, 11-5, ends the match as soon as a side has the games it needs, and Undo rebuilds the score from the remaining rallies.

    Its serving marker is simpler than the ITTF rotation: it shows the side that won the last rally as serving, and it does not track which doubles partner serves or receives, the receiving swap or changes of ends. To check whose serve it is, use this helper. See how the table tennis score tracker works.

    Questions

    How many serves do you get in ping pong?

    Two in a row, then the serve passes to your opponent for their two. Once both players reach 10 points, each player serves 1 point in turn until the game ends. In the old 21-point game each player served 5 in a row.

    Who serves at 10-10 in table tennis?

    The player who served first in that game. From 10-10 the serve changes after every point, so that player also serves at 11-11, 12-12 and so on, and the other player serves at 11-10, 10-11, 12-11 and so on.

    Who serves first in the next game?

    The player who received first in the game just played. The first serve alternates game by game whoever won, so if you served first in game 1, your opponent serves first in games 2 and 4 and you serve first in games 3 and 5.

    Does a let count as one of your serves?

    No. A let is replayed and not scored, so the same player serves again with the same number of serves left.

    Is there a second serve in table tennis?

    No. A faulty serve loses the point straight away, and that point counts as one of the server's 2 serves.

    How does the serve rotate in doubles?

    At every change of service the player who just received becomes the server and the previous server's partner receives. If A1 serves first to B1, the order is A1 to B1, B1 to A2, A2 to B2, B2 to A1, then round again, with 2 serves per turn (1 each from 10-10).

    What happens if the wrong player serves?

    Play stops as soon as the mistake is noticed and restarts with the correct server and receiver at the current score. Points already played all count.

    When do you change ends in table tennis?

    After every game, and in the last possible game of the match when the first player or pair reaches 5 points. In doubles the pair due to receive next also swaps its receiving order at that moment.

    Last reviewed September 25, 2026

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